Expert Heuristic Evaluation of Accelera: An Immersive Serious Game for Teaching One-Dimensional Kinematics in Philippine Senior High School Physics

Document Types

Paper Presentation

Research Theme (for Paper Presentation and Poster Presentation submissions only)

21st Century Learning and Innovations (CLI)

School Name

Adamson University

Track or Strand

Science, Technology, Engineering, and Mathematics (STEM)

Research Advisor (Last Name, First Name, Middle Initial)

Hecto, Christine Rae, T.

Start Date

23-6-2026 1:30 PM

End Date

23-6-2026 3:00 PM

Zoom Link/ Room Assignment

DLSU Manila Campus (In-person) - Don Enrique T. Yuchengco Hall - Y304

Abstract/Executive Summary

Physics is widely regarded as one of the most difficult subjects in basic education, particularly in topics such as kinematics where abstract concepts and mathematical demands intersect to create persistent barriers to student understanding. Immersive serious games have been proposed as complementary learning tools capable of improving engagement, motivation, and conceptual understanding, yet few Philippine studies have systematically evaluated such games against established educational game design criteria. This study sought to determine how game development experts evaluate Accelera, a researcher-developed immersive serious game designed to teach One-Dimensional Uniformly Accelerated Motion to senior high school learners. Using a developmental research design with expert evaluation, the researchers built Accelera in the Unity game engine and then had five game development experts assess the prototype against the ten criteria of the Educational Game Evaluation Rubric (Gunter, 2009), which collectively span technical quality, pedagogical design, motivational appeal, and accessibility. Expert ratings were summarized using medians and interquartile ranges. Eight of the ten criteria received a median score of 4 ("Exemplary") with interquartile ranges from 0 to 0.5, indicating strong rater agreement, while graphics and user interface design and sound design and effects each received a median of 3 ("Good") with interquartile ranges from 1 to 1.5, indicating greater variability across raters. These findings position Accelera as a promising complementary resource for Philippine physics instruction and suggest that future iterations should prioritize improvements to the game's visual and audio presentation to strengthen its overall effectiveness as a classroom learning tool for senior high school physics.

Keywords

Accelera; educational game evaluation; kinematics; physics education; serious games

Statement of Originality

yes

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Jun 23rd, 1:30 PM Jun 23rd, 3:00 PM

Expert Heuristic Evaluation of Accelera: An Immersive Serious Game for Teaching One-Dimensional Kinematics in Philippine Senior High School Physics

Physics is widely regarded as one of the most difficult subjects in basic education, particularly in topics such as kinematics where abstract concepts and mathematical demands intersect to create persistent barriers to student understanding. Immersive serious games have been proposed as complementary learning tools capable of improving engagement, motivation, and conceptual understanding, yet few Philippine studies have systematically evaluated such games against established educational game design criteria. This study sought to determine how game development experts evaluate Accelera, a researcher-developed immersive serious game designed to teach One-Dimensional Uniformly Accelerated Motion to senior high school learners. Using a developmental research design with expert evaluation, the researchers built Accelera in the Unity game engine and then had five game development experts assess the prototype against the ten criteria of the Educational Game Evaluation Rubric (Gunter, 2009), which collectively span technical quality, pedagogical design, motivational appeal, and accessibility. Expert ratings were summarized using medians and interquartile ranges. Eight of the ten criteria received a median score of 4 ("Exemplary") with interquartile ranges from 0 to 0.5, indicating strong rater agreement, while graphics and user interface design and sound design and effects each received a median of 3 ("Good") with interquartile ranges from 1 to 1.5, indicating greater variability across raters. These findings position Accelera as a promising complementary resource for Philippine physics instruction and suggest that future iterations should prioritize improvements to the game's visual and audio presentation to strengthen its overall effectiveness as a classroom learning tool for senior high school physics.

https://animorepository.dlsu.edu.ph/conf_shsrescon/2026/BoA_CLI/7