Path planning, re-planning and traversal in real-time dynamic environments
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
Third Humanoid, Nanotechnology, Information Technology, Communication and Control Environment and Management (HNICEM) International Conference
Publication Date
3-2007
Abstract
This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning in real-time. At the same time, it contains dynamic elements which require it to adapt to changes in the course of planning. The approach used in the domain is first discussed and the results gathered after applying them are explained.
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Recommended Citation
Inventado, P. B., & Suarez, M. C. (2007). Path planning, re-planning and traversal in real-time dynamic environments. Third Humanoid, Nanotechnology, Information Technology, Communication and Control Environment and Management (HNICEM) International Conference Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/7488
Disciplines
Artificial Intelligence and Robotics
Keywords
Artificial intelligence; Intelligent agents (Computer software); Real-time control
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