Path planning, re-planning and traversal in real-time dynamic environments

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

Third Humanoid, Nanotechnology, Information Technology, Communication and Control Environment and Management (HNICEM) International Conference

Publication Date

3-2007

Abstract

This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning in real-time. At the same time, it contains dynamic elements which require it to adapt to changes in the course of planning. The approach used in the domain is first discussed and the results gathered after applying them are explained.

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Disciplines

Artificial Intelligence and Robotics

Keywords

Artificial intelligence; Intelligent agents (Computer software); Real-time control

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