Deliberately falling through a coded rabbit hole: A sociocultural written "let's play" of American Mcgee's Alice
College
College of Liberal Arts
Department/Unit
Behavioral Sciences
Document Type
Article
Source Title
International Journal of Social Sciences
Volume
27
Issue
1
First Page
44
Last Page
73
Publication Date
9-2014
Abstract
Based on in-class gameplay lecture series conducted by the author during the quarter terms she has taught in Mapua Institute of Technology (Intramuros) in years 2009 and 2010, the article is a conversion of her academic surmises on American Mcgee's PC game inspired by Lewis Carrol's Alice in Wonderland/Through the Looking Glass into print. This written version includes an expansion to the lecture series which involves the addition of more levels and the inspection of game data. The heart of the discourse covers how the game can be played using a social scientific gaze, from appreciation of game data to select in-depth level analysis. The article then concludes with some final remarks regarding the gameplay narrative as well as recommendations for those intending to carry out future related studies.
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Recommended Citation
Juntado, D. M. (2014). Deliberately falling through a coded rabbit hole: A sociocultural written "let's play" of American Mcgee's Alice. International Journal of Social Sciences, 27 (1), 44-73. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/15019
Keywords
American McGee's Alice (Video games); Alice Liddell (Video game character); Carroll, Lewis, 1832-1898. Alice's adventures in Wonderland; Video games
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