Creepygaming & the narrative: A theory-based pop culture of "playable" lore
College
College of Liberal Arts
Department/Unit
Behavioral Sciences
Document Type
Article
Source Title
International Journal of Social Sciences
Volume
25
Issue
1
First Page
84
Last Page
97
Publication Date
7-30-2014
Abstract
Having been written for fellow fans of video game creepypastas and students of media anthropology and folklore, this article inspects said form of online lore as well as its complementing interactive media in terms of how experimentation with playable content can effectively deliver not only an understanding of what transpired in a narrative, but more of a meaningful experience of a narrative. In theory, an interactive approach has much to contribute for the breadth of legend complexes.
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Recommended Citation
Juntado, D. M. (2014). Creepygaming & the narrative: A theory-based pop culture of "playable" lore. International Journal of Social Sciences, 25 (1), 84-97. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/15016
Disciplines
Arts and Humanities
Keywords
Horror in mass media; Folklore and the Internet; Folklore in popular culture
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