Creepygaming & the narrative: A theory-based pop culture of "playable" lore

College

College of Liberal Arts

Department/Unit

Behavioral Sciences

Document Type

Article

Source Title

International Journal of Social Sciences

Volume

25

Issue

1

First Page

84

Last Page

97

Publication Date

7-30-2014

Abstract

Having been written for fellow fans of video game creepypastas and students of media anthropology and folklore, this article inspects said form of online lore as well as its complementing interactive media in terms of how experimentation with playable content can effectively deliver not only an understanding of what transpired in a narrative, but more of a meaningful experience of a narrative. In theory, an interactive approach has much to contribute for the breadth of legend complexes.

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Disciplines

Arts and Humanities

Keywords

Horror in mass media; Folklore and the Internet; Folklore in popular culture

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