Building an agreement-objection corpus using gamified network
College
College of Computer Studies
Department/Unit
Computer Science
Document Type
Article
Publication Date
2012
Abstract
This paper describes the design and development of Polarity, a gamified web application used to collect data for building an agreement-objection corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
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Recommended Citation
Tiam-Lee, T. Z., & See, S. L. (2012). Building an agreement-objection corpus using gamified network. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/13667
Disciplines
Computer Sciences
Keywords
Gamification; Corpora (Linguistics); Computer networks
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