Toward an outcome-based methodology for developing game-based learning environments
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings
First Page
613
Last Page
618
Publication Date
11-24-2018
Abstract
© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement.
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Recommended Citation
Sison, R., Espulgar, C., Madrigal, L., Obedoza, J., Romblon, N., Sace, J., & Si, M. (2018). Toward an outcome-based methodology for developing game-based learning environments. ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings, 613-618. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/1054