Toward an outcome-based methodology for developing game-based learning environments

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

Proceedings of the 26th International Conference on Computers in Education

First Page

613

Last Page

618

Publication Date

2018

Abstract

The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement.

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Disciplines

Educational Methods

Keywords

Educational games; Competency-based education; Computer-assisted instruction

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