Date of Publication
1-31-2022
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Interdisciplinary Business Studies
Subject Categories
Marketing | Other Business
College
Ramon V. Del Rosario College of Business
Department/Unit
Decision Sciences and Innovation Dept
Thesis Advisor
Patrick R. Hariramani
Defense Panel Chair
Marinela B. Cabusao
Defense Panel Member
Ma. Louise Gena D. Crisologo
Abstract/Summary
Live video game stream has been around for a few years but only during the time of the pandemic did many utilize this as a way to both entertain themselves (viewer perspective) and earn from it (streamer perspective). The study focuses on assessing if streaming platforms has a mediating effect to both factors that influence viewer participation in live video game streaming and the viewer’s level of participation in the said stream. Here, the researchers found that Equipment, Motivation, Knowledge and Skills, Attitude and Personality, Gift-Giving, Games, Interactivity, Influencer and Affiliate Marketing, and Physiognomy have a significant positive effect to Viewer Participation individually. Collectively, changes in significance were seen wherein Knowledge and Skills, Gift-Giving, and Physiognomy were no longer significant. At the same time, Streaming Platforms was seen to significantly mediate the relationship between the factors aforementioned and Viewer Participation. Future study on the industry of live video game streaming is highly suggested by the researchers, specifically finding other factors that may affect Viewer Participation, combining current factors with other variables that future researchers may discover, or delving into specific elements of the stream, like the platforms used, games played, streamers’ actions, and the like. Results of the quantitative data analyses also matched with the qualitative data analyses (Pattern Matching), wherein data used was from the interviews conducted by the researchers with Live Video Game Streamers.
Abstract Format
html
Language
English
Format
Electronic
Keywords
Consumer behavior; Spectators; Video games industry
Recommended Citation
Foncardas, J. T., Kehyeng, M. D., Pinohermoso, P. L., & Tan, J. G. (2022). Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers. Retrieved from https://animorepository.dlsu.edu.ph/etdb_dsi/118
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Embargo Period
2-16-2022