Date of Publication

4-4-2025

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts in Communication

Subject Categories

Psychology

College

College of Liberal Arts

Department/Unit

Communication

Thesis Advisor

Kristoffer G. Brugada

Defense Panel Chair

Jan Michael Alexandre C. Bernadas

Defense Panel Member

Whaqyn Olalia
Eleazar L. Del Rosario
Marie Luz D.Mamawal

Abstract/Summary

Even with the rise of video games within the 21st century, there still remains a huge portion of the general public who keeps the misconceptions around video games alive and existent. In this study, the researchers aimed to counter these and present video games as interactive art, and an art that has value because of the personal attachments one experiences through projections. Through the theoretical concepts of Projective Identities mixed with the Model of Communication, the researchers presented the relationship between developers, games, and fandom, with a focus on the first given the lack of attention as well as credit in their dedication to the craft.

The researchers conducted a phenomenological study to follow the lives and stories of multiple video game developers. Through this, the researchers were able to gain a better understanding and a proper angle of all the subjects involved.

Abstract Format

html

Language

English

Format

Electronic

Keywords

Video games; Emotions; Identity (Psychology)

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Embargo Period

4-4-2026

Available for download on Saturday, April 04, 2026

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