Date of Publication
4-4-2025
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Arts in Communication
Subject Categories
Psychology
College
College of Liberal Arts
Department/Unit
Communication
Thesis Advisor
Kristoffer G. Brugada
Defense Panel Chair
Jan Michael Alexandre C. Bernadas
Defense Panel Member
Whaqyn Olalia
Eleazar L. Del Rosario
Marie Luz D.Mamawal
Abstract/Summary
Even with the rise of video games within the 21st century, there still remains a huge portion of the general public who keeps the misconceptions around video games alive and existent. In this study, the researchers aimed to counter these and present video games as interactive art, and an art that has value because of the personal attachments one experiences through projections. Through the theoretical concepts of Projective Identities mixed with the Model of Communication, the researchers presented the relationship between developers, games, and fandom, with a focus on the first given the lack of attention as well as credit in their dedication to the craft.
The researchers conducted a phenomenological study to follow the lives and stories of multiple video game developers. Through this, the researchers were able to gain a better understanding and a proper angle of all the subjects involved.
Abstract Format
html
Language
English
Format
Electronic
Keywords
Video games; Emotions; Identity (Psychology)
Recommended Citation
Garcia, B. B., Baes, A. R., & Pigason, A. L. (2025). Passion.proj: A research study on emotional investment in video games through projective identities. Retrieved from https://animorepository.dlsu.edu.ph/etdb_comm/115
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Embargo Period
4-4-2026