The use of games in teaching selected topics in general science VI
Date of Publication
1998
Document Type
Master's Thesis
Degree Name
Master of Science in Teaching General Science
Subject Categories
Science and Mathematics Education
College
Br. Andrew Gonzalez FSC College of Education
Department/Unit
Science Education
Thesis Adviser
Dr. Fely Araneta
Defense Panel Chair
Dr. Fe G. De la Rosa
Defense Panel Member
Dr. Bee Ching Ong
Dr. Jaime Raul O. Janairo
Abstract/Summary
This study determines the effect of using games as a tool in teaching selected general science topics. The effects are determined in terms of significant difference in achievement between Grade Six students who are taught selected general science topics using games as instructional tool and those who are taught with the traditional method. The significant difference in achievement between students of different mental ability levels and the interaction effect between method of instruction and students' mental ability level are also determined. Two intact classes of 74 students (34 in the control group and 40 in the experimental) were involved in the study. These students were enrolled at St. Agnes' Academy, Legazpi City during the school year 1996-1997. The study utilized the non-equivalent control group design (quasi-experimental). A 50-item general science achievement test conducted by the researcher served as both the pre-test and the post-test. Students' achievement data were treated using analysis of covariance with the pre-test as covariate and the post-test as the criterion measure. All tests of significance were determined at the .05 level of significance. The findings of the study revealed that:1. There was a significant difference in achievement between students in the experimental group and those in the control group. Students in the experimental group significantly performed better than those in the control group.
2. There was a significant difference in the achievement between high mental ability students and low mental ability students in both study groups. High mental ability students achieved better than low mental ability students.3. There was no interaction effect between method of instruction and students' mental ability level. From the findings of the study, the study concluded that the use of games in teaching general science VI, enhances the achievement of students on the subject the use of games in teaching general science is better than the traditional method insofar as achievement in general science VI is concerned high mental ability students achieve better than those students with low mental ability and the teaching method is independent of students' mental ability level.
Abstract Format
html
Language
English
Format
Accession Number
TG02797
Shelf Location
Archives, The Learning Commons, 12F Henry Sy Sr. Hall
Physical Description
137 leaves
Keywords
Teaching -- Aids and devices; Science -- Study and teaching; Games; Teaching method; Teaching effectiveness
Recommended Citation
Bachiller, J. V. (1998). The use of games in teaching selected topics in general science VI. Retrieved from https://animorepository.dlsu.edu.ph/etd_masteral/1928