Passioning: A grounded theory of outsourced game development work in the Philippines

Added Title

Grounded theory of outsourced game development work in the Philippines

Date of Publication

2018

Document Type

Dissertation

Degree Name

Doctor in Information Technology

Subject Categories

Computer Sciences | Programming Languages and Compilers

College

College of Computer Studies

Department/Unit

Information Technology

Thesis Adviser

Raymund C. Sison

Defense Panel Chair

Merlin Teodosia C. Suarez

Defense Panel Member

Rafael A. Cabredo
Nelson J. Celis
Ma. Regina Estuar

Abstract/Summary

The video games industry has rapidly expanded over the last four decades. The Philippines, which is one of the top destinations for information technology-enabled services (ITES) in the world, generated game revenues of $355 M. Therefore, it is significant to understand the concerns of game developers in the context of information technology enabled services in the country, and the process by which they address these concerns, using the classic or Glaserian grounded theory method. The results of the study show that the main concern of game developers is how to live their dreams and resolving this concern follows a basic social process called passioning. As a substantive theory of game development work, passioning, with dreaming, learning, and pleasing, as its activities has several theoretical and practical implications to game development organizations and to the design and development of game-related programs and curricula.

Abstract Format

html

Language

English

Format

Electronic

Accession Number

CDTG007613

Shelf Location

Archives, The Learning Commons, 12F Henry Sy Sr. Hall

Physical Description

1 computer disc; 4 3/4 in.

Keywords

Video games industry--Philippines; Computer games industry--Philippines; Internet games industry--Philippines; Internet games--Philip[pines; Electronic games industry--Philippines

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