Effects of video games and its genre on prosocial behavior
Date of Publication
2010
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Arts Major in Psychology
College
College of Liberal Arts
Department/Unit
Psychology
Thesis Adviser
Jennifer Ann L. Lajom
Defense Panel Member
Anton Simon Palo
Abstract/Summary
There is a growing population of studies concerning the effects of video games on people's prosocial behavior and even more so on violent and aggressive behavior. However, not all video games are alike, video games are further divided into different genres, from the nature of the game, to their characteristics, and there has not been a study concerning the effect of video games on prosocial behavior in respect to video game genre. There are four identified popular genres available in the market, namely Action, Simulation, Role-Playing Game (RPG), and Strategy that are used in this study. The researchers also thought that affect or mood of the individual might affect their prosocial behavior. 200 participants from De La Salle University Manila played video games of the four genres, with 50 participants each genre. One-way ANOVA was used to determine whether the genres of the video games would have an effect to prosocial behavior. Since the findings suggest that video game genres increase the likelihood that a person would act in a prosocial manner, Turkey's HSD was used to determine which genres are more conducive to prosocial behavior. It is found that the genres Simulation and Role-playing are more likely to increase prosocial behavior than Action and Strategy.
Abstract Format
html
Language
English
Format
Accession Number
TU15813
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
90 leaves ; 29 cm.
Keywords
Video games; Altruism; Interpersonal relations
Recommended Citation
David, R. M., Ong, A. L., & Yambao, A. C. (2010). Effects of video games and its genre on prosocial behavior. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/8624