Effects of video games and its genre on prosocial behavior

Date of Publication

2010

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts Major in Psychology

College

College of Liberal Arts

Department/Unit

Psychology

Thesis Adviser

Jennifer Ann L. Lajom

Defense Panel Member

Anton Simon Palo

Abstract/Summary

There is a growing population of studies concerning the effects of video games on people's prosocial behavior and even more so on violent and aggressive behavior. However, not all video games are alike, video games are further divided into different genres, from the nature of the game, to their characteristics, and there has not been a study concerning the effect of video games on prosocial behavior in respect to video game genre. There are four identified popular genres available in the market, namely Action, Simulation, Role-Playing Game (RPG), and Strategy that are used in this study. The researchers also thought that affect or mood of the individual might affect their prosocial behavior. 200 participants from De La Salle University Manila played video games of the four genres, with 50 participants each genre. One-way ANOVA was used to determine whether the genres of the video games would have an effect to prosocial behavior. Since the findings suggest that video game genres increase the likelihood that a person would act in a prosocial manner, Turkey's HSD was used to determine which genres are more conducive to prosocial behavior. It is found that the genres Simulation and Role-playing are more likely to increase prosocial behavior than Action and Strategy.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU15813

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

90 leaves ; 29 cm.

Keywords

Video games; Altruism; Interpersonal relations

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