Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect

Date of Publication

2013

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

Subject Categories

Computer Sciences

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Chelsea Celestino

Defense Panel Chair

Nathalie Rose Cheng-Lim

Defense Panel Member

Raymund Sison
Solomon See

Abstract/Summary

Video game development is a field that has grown by leaps and bounds over the past decades. While the primary purpose is still entertainment, the more academic uses of the field have given it more applications. Among these is the development of video games for visually-impaired people. A challenge in this field is giving cues to the player whereas visual clues are paramount in ordinary video games, as the name suggests, visually-impaired people do not have the luxury of using said visual cues. Thus other methods of providing output, particularly sound, must be used in order to help visually-impaired people play games. This study thus covers the development of a video game of catch geared towards the visually-impaired with the use of Microsofts Kinect aided with the use of the Microsoft XNA environment and Kinect for Windows Software Development Kit. This study also aims to expand current knowledge of video game interaction in the light of the growth of motion controls and the untapped field of visually-impaired users.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU18577

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

51, 8 unnumbered, 5 leaves ; illustrations ; 28 cm.

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