Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect
Date of Publication
2013
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Chelsea Celestino
Defense Panel Chair
Nathalie Rose Cheng-Lim
Defense Panel Member
Raymund Sison
Solomon See
Abstract/Summary
Video game development is a field that has grown by leaps and bounds over the past decades. While the primary purpose is still entertainment, the more academic uses of the field have given it more applications. Among these is the development of video games for visually-impaired people. A challenge in this field is giving cues to the player whereas visual clues are paramount in ordinary video games, as the name suggests, visually-impaired people do not have the luxury of using said visual cues. Thus other methods of providing output, particularly sound, must be used in order to help visually-impaired people play games. This study thus covers the development of a video game of catch geared towards the visually-impaired with the use of Microsofts Kinect aided with the use of the Microsoft XNA environment and Kinect for Windows Software Development Kit. This study also aims to expand current knowledge of video game interaction in the light of the growth of motion controls and the untapped field of visually-impaired users.
Abstract Format
html
Language
English
Format
Accession Number
TU18577
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
51, 8 unnumbered, 5 leaves ; illustrations ; 28 cm.
Recommended Citation
Montalvo, R. (2013). Kinecatch: Developing a catch video game for visually-impaired people with the use of the kinect. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/2641