Achievement and avoidance games for connected graphs having a vertex of degree N
Date of Publication
1994
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Mathematics
College
College of Science
Department/Unit
Mathematics and Statistics
Abstract/Summary
This thesis discusses certain types of achievement and avoidance games for graphs. In theses games, the goal is to achieve or avoid a graph with a certain property. There are two players and the first one to achieve the goal wins the achievement game and loses the misere version or the avoidance game. In particular, it discusses winning strategies for the avoidance game when the goal is either a connected graph or a graph having a vertex of degree n, for n = l, 2,3.The discussion about the achievement and avoidance games for graphs having a vertex of degree n is based on the article On Degree Achievement and Avoidance Games for Graphs by F. Harary and K. Plochinski. The winning strategies for the avoidance game for connected graphs were formulated by the researchers themselves since the article Connect - it Games by F. Harart abd R. Robinson is not locally available.
Abstract Format
html
Language
English
Format
Accession Number
TU06638
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
[70] leaves
Keywords
Graph theory; Games of strategy (Mathematics); Groups, Theory of
Recommended Citation
Antonio, V., & Sinfuego, M. (1994). Achievement and avoidance games for connected graphs having a vertex of degree N. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/16157