Wonderweiss: An interactive fiction system that uses a 2D graphical interface
Date of Publication
2011
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Ethel C. Ong
Defense Panel Member
Nathalie Rose Lim
Ralph Vincent Regalado
Abstract/Summary
Interactive fiction systems have been in development for a few years now, ever since the release of Zork, an interactive fiction game. Since then, many IF systems were released that have different approaches to interaction between the user, the virtual world, and the story being generated. Also, different algorithms and frameworks in story generation for interactive fictions systems were developed, such as those implemented in Nick Monfortâ Curveship and Michael Young's Mimesis. However, most of these systems are still text-based and the generated stories have general genres rather than genres aimed for a specific age group. The research will focus on how to implement a graphical design for the virtual world on an IF system, implement a story generation system which is similar to a choose your own adventure book and to research on popular genres of a particular age group, as well as apply it to the system to be developed by the researchers.
Abstract Format
html
Language
English
Format
Accession Number
TU18501
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1v. various foliations : illustrations (some colored) ; 28 cm.
Keywords
Fiction--Computer software; User interfaces (Computer systems)--Design
Recommended Citation
Cham, M. O., Espiritu, A., Parreno, J. S., & Velarde, L. C. (2011). Wonderweiss: An interactive fiction system that uses a 2D graphical interface. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/11070