Automatic construction of player categories using data clustering techniques
Date of Publication
2009
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Merlin Suarez
Abstract/Summary
There is still much to be explored in the field of player modeling especially when it comes to classifying different players to their respective player categories. This becomes evident as most of the commercial games available today distinguish player types in a relatively shallow manner. These games usually offer users with only a choice of predetermined number of distinct difficulty levels (e.g. easy, medium, hard) which make game progression pre-set and linear. Moreover, most of these games' approaches for basic player categorization still lack an accurate basis. This research aims to provide an approach for automatically creating player categories that are constructed using data extracted from players. Three (3) different data clustering techniques (k-means, Agglomerative Clustering, Neural Networks) will be tested and analyzed to discover the advantages and disadvantages of each when used in creating the data-driven player categories. The test results will be summarized after resulting player categories from each clustering technique are compared and contrasted.
Abstract Format
html
Language
English
Format
Accession Number
TU19847
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 v. (various foliations) : illustrations (some colored) ; 28 cm.
Keywords
Cluster analysis--Data processing; Data mining--Quality control.
Recommended Citation
Atanacio, G. K., Balderama, A. D., Velez, F. B., & Villafuerte, A. M. (2009). Automatic construction of player categories using data clustering techniques. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/10625
Embargo Period
12-16-2021