The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being

Date of Publication

2012

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts Major in Psychology

Subject Categories

Psychology

College

College of Liberal Arts

Department/Unit

Psychology

Abstract/Summary

The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpret the gaming experience. Past literature has shown that individuals choose to play for a number of reasons whether it be to escape from reality or gain power. Also, literature states a number of implications on well-being, both ranging from negative and positive. However, studies in understanding how these gamers make sense of their gaming experience have been more of a rarity. The studies will fill-in theoretical gaps of self-determination and well-being in relation to video gaming. In relation to video gaming, the paper consists of two types of video gamers namely, the excessive video gamers and the leisure video gamers. From these two types of gamers, the research paper focused on how these gamers actively interpret their experience while playing and understand how it affects their well-being by means of qualitative method. Participants add to a total of ten having five respondents per type of gamer and each has gone to a face-to-face interviews.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU19754

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

147 leaves ; 28 cm.

Keywords

Video games; Video gamers

Embargo Period

12-13-2021

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