Document Types

Paper Presentation

School Code

n/a

School Name

Tagkawayan National HIgh School

Research Advisor (Last Name, First Name, Middle Initial)

Celadina, Jayson F. and De Chavez, Lee Ann O.

Abstract/Executive Summary

The research study aimed to determine the effects of social gambling in Tagkawayan, Quezon and identity of people by investigating players using the provided questionnaire made by the researchers. The research study used non experiment descriptive method to describe the demographic profile of the respondents such as effect of social gambling where the researchers construct a survey questionnaire that serve as an instrument in gathering data. The researchers also used purposive sampling method in selecting the respondents of the study wherein people who is playing online gambling. Results found out that online games enabled self-exploration and discovery that users extended and idealized their existing personalities or try out new ways of relating to one another that can positively affect real life relationships. Lastly, it was concluded that social gamblers of Tagkawayan lied to others to conceal how much time you gamble or how much you spend on online gambling just like online gambling; that they met new friends because of online gambling; and that there is a difference, but it is not significant.

Keywords

gambling; online game; social gaming; passion

Share

COinS
 
Jun 29th, 10:30 AM Jun 29th, 12:00 PM

EFFECTS OF SOCIAL GAMBLING IN TAGKAWAYAN, QUEZON

The research study aimed to determine the effects of social gambling in Tagkawayan, Quezon and identity of people by investigating players using the provided questionnaire made by the researchers. The research study used non experiment descriptive method to describe the demographic profile of the respondents such as effect of social gambling where the researchers construct a survey questionnaire that serve as an instrument in gathering data. The researchers also used purposive sampling method in selecting the respondents of the study wherein people who is playing online gambling. Results found out that online games enabled self-exploration and discovery that users extended and idealized their existing personalities or try out new ways of relating to one another that can positively affect real life relationships. Lastly, it was concluded that social gamblers of Tagkawayan lied to others to conceal how much time you gamble or how much you spend on online gambling just like online gambling; that they met new friends because of online gambling; and that there is a difference, but it is not significant.