Gamification in improving HRIS usage
College
Ramon V. Del Rosario College of Business
Department/Unit
Decision Sciences and Innovation Dept
Document Type
Conference Proceeding
Source Title
DLSU Research Congress 2019
Publication Date
6-2019
Abstract
Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballing the survey utilizing referral and social media. A significant positive correlation was observed among all the variables used in this study including HRIS use, HRIS success factors, and gamification. Almost all of the correlation coefficients indicates a large effect size except with Gamification and HRIS use with moderate effect size. HRIS success factors significantly predicted HRIS usage with approximately 55% explanatory power. On the other hand, multiple regression shows information quality among the other constructs of HRIS success factors is the only significant predictor of HRIS use. Lastly, the moderation analysis whether gamification moderated the relationship between HRIS success factors and HRIS use indicated that the interaction model did not explain significantly. Therefore, gamification as a moderation variable was not supported
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Recommended Citation
Dimaranan, R. L. (2019). Gamification in improving HRIS usage. DLSU Research Congress 2019 Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/9530
Disciplines
Human Resources Management | Management Information Systems
Keywords
Information storage and retrieval systems—Personnel management; Gamification
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