Gamification in improving HRIS usage

College

Ramon V. Del Rosario College of Business

Department/Unit

Decision Sciences and Innovation Dept

Document Type

Conference Proceeding

Source Title

DLSU Research Congress 2019

Publication Date

6-2019

Abstract

Respondents comes from different organizations like schools, banks, government agencies, and other sectors. The position of the respondents vary from rank and file to the management positions and was categorized as either operational or managerial users. Data were collected as a result of snowballing the survey utilizing referral and social media. A significant positive correlation was observed among all the variables used in this study including HRIS use, HRIS success factors, and gamification. Almost all of the correlation coefficients indicates a large effect size except with Gamification and HRIS use with moderate effect size. HRIS success factors significantly predicted HRIS usage with approximately 55% explanatory power. On the other hand, multiple regression shows information quality among the other constructs of HRIS success factors is the only significant predictor of HRIS use. Lastly, the moderation analysis whether gamification moderated the relationship between HRIS success factors and HRIS use indicated that the interaction model did not explain significantly. Therefore, gamification as a moderation variable was not supported

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Disciplines

Human Resources Management | Management Information Systems

Keywords

Information storage and retrieval systems—Personnel management; Gamification

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