Building a sentiment corpus using a gamified framework
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management, HNICEM 2014 - 7th HNICEM 2014 Joint with 6th International Symposium on Computational Intelligence and Intelligent Informatics, co-located with 10th ERDT Conference
Publication Date
2014
Abstract
This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. © 2014 IEEE
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Digitial Object Identifier (DOI)
10.1109/HNICEM.2014.7016215
Recommended Citation
Tiam-Lee, T., & See, S. L. (2014). Building a sentiment corpus using a gamified framework. 2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management, HNICEM 2014 - 7th HNICEM 2014 Joint with 6th International Symposium on Computational Intelligence and Intelligent Informatics, co-located with 10th ERDT Conference https://doi.org/10.1109/HNICEM.2014.7016215
Disciplines
Computer Sciences
Keywords
Sentiment analysis; Natural language generation (Computer science)
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