Building a sentiment corpus using a gamified framework

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management, HNICEM 2014 - 7th HNICEM 2014 Joint with 6th International Symposium on Computational Intelligence and Intelligent Informatics, co-located with 10th ERDT Conference

Publication Date

1-1-2014

Abstract

This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. © 2014 IEEE

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Digitial Object Identifier (DOI)

10.1109/HNICEM.2014.7016215

Disciplines

Computer Sciences

Keywords

Sentiment analysis; Natural language generation (Computer science)

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