College

Gokongwei College of Engineering

Department/Unit

Electronics And Communications Engg

Document Type

Article

Source Title

International Journal of Recent Technology and Engineering

Volume

8

Issue

2

First Page

1822

Last Page

1827

Publication Date

7-1-2019

Abstract

© BEIESP. This paper presents a computer vision based emotion recognition system for the identification of six basic emotions among Filipino Gamers using deep learning techniques. In particular, the proposed system utilized deep learning through the Inception Network and Long-Short Term Memory (LSTM). The researchers gathered a database for Filipino Facial Expressions consisting of 74 gamers for the training data and 4 gamer subjects for the testing data. The system was able to produce a maximum categorical validation accuracy of.9983 and a test accuracy of.9940 for the six basic emotions using the Filipino database. The cross-database analysis results using the well-known Cohn-Kanade+ database showed that the proposed Inception-LSTM system has accuracy on a par with the current existing systems. The results demonstrated the feasibility of the proposed system and showed sample computations of empathy and engagement based on the six basic emotions as a proof of concept.

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Digitial Object Identifier (DOI)

10.35940/ijrte.B1027.078219

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