Development of a sentiment corpus from a gamified approach
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Archival Material/Manuscript
Publication Date
2010
Abstract
This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web application. Manual evaluation of the corpus yields an 82.86% accuracy and a 90.99% inter-rater agreement, showing that there is a potential for corpora built from gamified approaches to be used in natural language processing tasks.
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Recommended Citation
Tiam-Lee, T. Z., & See, S. (2010). Development of a sentiment corpus from a gamified approach. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/7436
Disciplines
Computer Sciences
Keywords
Sentiment analysis; Natural language generation (Computer science)
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