Adaptation of an adversarial non-player character through case based reasoning
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Archival Material/Manuscript
Abstract
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games. This research intends to present the CAN system that is designed as an adversarial Non Player Characters (NPC) that learns strategies in a real time strategy (RTS) game using Case-based Reasoning. Using strategies learned from the past actions of the human player. CAN is able to adapt to current situation and change strategy online.
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Recommended Citation
Cheng, D. C., Fontanilla, G. A., Africa, A. M., Cortez, K. G., & Go, P. O. (2022). Adaptation of an adversarial non-player character through case based reasoning. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/5165
Disciplines
Artificial Intelligence and Robotics
Keywords
Artificial intelligence; Games of strategy (Mathematics); Game theory—Computer programs
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