Generating children’s stories from character and event models
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
10607 LNAI
First Page
266
Last Page
280
Publication Date
1-1-2017
Abstract
© Springer International Publishing AG 2017. Stories are inhabited by multiple characters who interact in the story world to achieve their goals. For computer systems to generate such stories, we propose the use of agents to model the needs and behavior, as well as formulate the individual plan of action of the different story characters. A central agent, the story planner, uses a simple turn-taking approach to maintain control over the asymmetric roles and goals of the character agents. It coordinates the various events that will be allowed to take place in the story by prioritizing candidate actions from the character agents based on their likelihood of increasing interaction, which may be verbal (conversations) or nonverbal (helping one another, playing together). The resulting stories are perceived by the human evaluators to have good character-to-character interaction, but acceptable level of coherence and cohesion of events in the story text.
html
Digitial Object Identifier (DOI)
10.1007/978-3-319-69456-6_22
Recommended Citation
Adolfo, B., Lao, J., Rivera, J., Talens, J., & Ong, E. (2017). Generating children’s stories from character and event models. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10607 LNAI, 266-280. https://doi.org/10.1007/978-3-319-69456-6_22
Disciplines
Computer Sciences
Keywords
Natural language generation (Computer science); Computer fiction; Knowledge representation (Information theory); Natural language processing (Computer science)
Upload File
wf_yes