Computer games: A new medium of the culture and arts

Added Title

DLSU Arts Congress (2009)

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Article

Source Title

Proceedings of the 2009 DLSU Arts Congress

First Page

85

Last Page

90

Publication Date

2-11-2009

Abstract

In this paper we present why computer games can be considered as art and how it can be used as a new medium to promote a country's culture and traditional arts. Firsts, to establish why computer games should be considered art, we consider the major theories of art based on historical, institutional, aesthetic, representational and expressive definitions. Second, we present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country.

The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game, the tradition architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "o an quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "congkak" and the Philippines' "sungka."

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Disciplines

Computer Sciences | Software Engineering

Keywords

Computer games; Art and computers

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