Crowd sourcing through social gaming for community driven ontology engineering, results and observations
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
CEUR Workshop Proceedings
Volume
689
First Page
244
Last Page
245
Publication Date
12-1-2010
Abstract
In developing ontology, expert driven approaches lack the scalability to accommodate the vast amount of data on the web. As such, the community is being tapped to build ontologies to cope with highly dynamic data sources. Common problems (like difficulty of the task, quality of output, and incentives needed to motivate the community), as discussed by other authors, are considered. In this paper, we discuss observations on our approach to improve the quality and sustain community ontology refinement though the use of social gaming and interaction. Current observations show that profile and knowledge of the concept in question, understanding and expressivity of the relationships play a key role in the quality of the result.
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Recommended Citation
Chua, A., Chua, R., Dychiching, A., Ang, T., Espiritu, J., Lim, N. T., & Cheng, D. C. (2010). Crowd sourcing through social gaming for community driven ontology engineering, results and observations. CEUR Workshop Proceedings, 689, 244-245. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/2839
Disciplines
Computer Sciences
Keywords
Crowdsourcing; Self-organizing systems; Knowledge representation (Information theory)
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