Toward a grounded theory of game development work in the Philippines

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

SIGMIS-CPR 2018 - Proceedings of the 2018 ACM SIGMIS Conference on Computers and People Research

First Page

183

Last Page

184

Publication Date

6-18-2018

Abstract

The video games sector, an information technology-enabled services (ITES) industry, has rapidly expanded over the last four decades growing at 13.3% annually. In the Philippines, which is now one of the top destinations for ITES in the world, the number of game developers is predicted to grow to 9,100 in 2022 from 4,300 in 2016. This study will explore the experiences and concerns of game developers in the context of information technology-enabled services in the country, and the process by which they address these concerns, using the classic or Glaserian grounded theory method. The results of the study can help game development organizations improve work processes or working conditions, which in turn could lead to greater productivity and quality, and schools in the design and development of game-related programs and curricula. © 2018 Copyright is held by the owner/author(s).

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Digitial Object Identifier (DOI)

10.1145/3209626.3209633

Disciplines

Computer Sciences

Keywords

Computer games—Programming--Philippines; Grounded theory

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