Towards a narrative-based game environment for simulating business decisions
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
10690 LNCS
First Page
290
Last Page
294
Publication Date
1-1-2017
Abstract
Case studies are narratives of a specific real-life or imagined situation. They are used as teaching tools to help students practice their critical decision-making skills. Interactive Storytelling has the potential to augment the case method for business education by allowing for the dynamic generation of new cases based on the player’s actions. Decisions made in previous cases will affect future ones, providing the player with a deeper and more meaningful learning experience. In this paper, we present our approach in building an interactive storytelling environment with case studies as its central theme, to teach students about ethical business practices. Preliminary evaluation with business experts as well as students, corroborated the value of combining story generation within a game to teach ethical business management, and showed its potential for expansion into a wider domain. © 2017, Springer International Publishing AG.
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Digitial Object Identifier (DOI)
10.1007/978-3-319-71027-3_28
Recommended Citation
Yu Galan, S., Ramos, M., Dy, A., Kim, Y., & Ong, E. (2017). Towards a narrative-based game environment for simulating business decisions. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10690 LNCS, 290-294. https://doi.org/10.1007/978-3-319-71027-3_28
Disciplines
Computer Sciences
Keywords
Computer fiction; Decision making—Simulation methods
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