Towards a narrative-based game environment for simulating business decisions

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

10690 LNCS

First Page

290

Last Page

294

Publication Date

1-1-2017

Abstract

Case studies are narratives of a specific real-life or imagined situation. They are used as teaching tools to help students practice their critical decision-making skills. Interactive Storytelling has the potential to augment the case method for business education by allowing for the dynamic generation of new cases based on the player’s actions. Decisions made in previous cases will affect future ones, providing the player with a deeper and more meaningful learning experience. In this paper, we present our approach in building an interactive storytelling environment with case studies as its central theme, to teach students about ethical business practices. Preliminary evaluation with business experts as well as students, corroborated the value of combining story generation within a game to teach ethical business management, and showed its potential for expansion into a wider domain. © 2017, Springer International Publishing AG.

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Digitial Object Identifier (DOI)

10.1007/978-3-319-71027-3_28

Disciplines

Computer Sciences

Keywords

Computer fiction; Decision making—Simulation methods

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