Driving the narrative flow of an interactive storytelling system for case studies

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

11013 LNAI

First Page

73

Last Page

81

Publication Date

1-1-2018

Abstract

Interactive Storytelling systems combine natural language processing techniques with gameplay to provide a narrative-based environment where a player’s decisions can alter the flow of the game. This type of simulated story world setup can facilitate the teaching and learning of concepts in different domains, such as the case method. A case method is an approach utilized by educators to encourage student participation through the direct discussion of a given specific real-life or imagined situation (the case study) where they can practice their decision-making skills. In this paper, we discuss how we designed an interactive storytelling environment with case studies as its central theme, to enable business students to learn ethical business practices and simulate the effect of their decisions to the organization. © Springer International Publishing AG, part of Springer Nature 2018.

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Digitial Object Identifier (DOI)

10.1007/978-3-319-97310-4_9

Disciplines

Computer Sciences

Keywords

Computer fiction; Storytelling

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