Comparing affect recognition in peaks and onset of laughter
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Conference Proceeding
Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9935 LNAI
First Page
98
Last Page
107
Publication Date
1-1-2016
Abstract
Laughter is an important social signal that conveys different emotions like happiness, sadness, anger, fear, surprise, and disgust. Therefore, detecting emotions in the laughter is useful for estimating the emotional state of the user. This paper presents work that detects the emotions in Iranian laughter by using audio features and running four machine learning algorithms, namely, Sequential Minimal Optimization (SMO), Multilayer Perceptron (MLP), Logistic, and Radial Basis Function Network (RBFNetwork). We extracted features such as intensity (minimum, maximum, mean, and standard deviation), energy, power, first 3 formants, and the first thirteen Mel Frequency Cepstral Coefficients. Two datasets are used: one that contains segments of full laughter episodes and one that contains only laughter onsets. Results indicate that MLP algorithm produce the highest rate of accuracy which is 86.1372% for first dataset and 85.0123% for second dataset. Besides, using the combination of MFCC and prosodic features led to better results. This means that recognition of emotions is possible at the start of laughter, which is useful for real-time applications. © Springer International Publishing Switzerland 2016.
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Digitial Object Identifier (DOI)
10.1007/978-3-319-46218-9_8
Recommended Citation
Ataollahi, F., & Suarez, M. (2016). Comparing affect recognition in peaks and onset of laughter. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9935 LNAI, 98-107. https://doi.org/10.1007/978-3-319-46218-9_8
Disciplines
Computer Sciences | Software Engineering
Keywords
Laughter; Emotion recognition; Signal processing—Digital techniques
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