Animation toolkit based on a database approach for reusing motions and models
College
College of Computer Studies
Department/Unit
Software Technology
Document Type
Article
Source Title
Multimedia Tools and Applications
Volume
32
Issue
3
First Page
293
Last Page
327
Publication Date
3-1-2007
Abstract
As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our approach is to create a framework aimed for novice animators. Here, we use an alternative notion of a VRML scene graph to describe a geometric model, specifically intended for reuse. We represent this scene graph model as a relational database. A set of spatial, temporal, and motion operations are then used to manipulate the models and motions in an animation database. Spatial operations help in inserting/deleting geometric models in a new animation scene. Temporal and motion operations help in generating animation sequences in a variety of ways. For instance, motion information of one geometric model can be applied to another model or a motion sequence can be retargeted to meet additional constraints (e.g., wiping action on a table can be retargeted with constraints that reduce the size of the table). We present the design and implementation of this toolkit along with several interesting examples of animation sequences that can be generated using this toolkit. © Springer Science+Business Media, LLC 2007.
html
Digitial Object Identifier (DOI)
10.1007/s11042-006-0054-y
Recommended Citation
Akanksha., Huang, Z., Prabhakaran, B., & Ruiz, C. R. (2007). Animation toolkit based on a database approach for reusing motions and models. Multimedia Tools and Applications, 32 (3), 293-327. https://doi.org/10.1007/s11042-006-0054-y
Disciplines
Computer Sciences
Keywords
Computer animation; Computer animation--Databases
Upload File
wf_yes