Designing anaglyphs with minimal ghosting and retinal rivalry
College
Gokongwei College of Engineering
Department/Unit
Electronics And Communications Engg
Document Type
Conference Proceeding
Source Title
ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings
First Page
2035
Last Page
2039
Publication Date
10-18-2013
Abstract
The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent mathematical analysis by Eric Dubois. While the methods shown in the said work create good anaglyphs, they still exhibit a large amount of retinal rivalry which makes anaglyphs uncomfortable to view. This paper tackles modifications to the said approach to tackle several anaglyph issues, namely ghosting, retinal rivalry, and color reproduction, simultaneously. Subjective testing showed an improvement in viewer acceptance of images designed using the proposed method. © 2013 IEEE.
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Digitial Object Identifier (DOI)
10.1109/ICASSP.2013.6638011
Recommended Citation
Ochotorena, C., Ochotorena, C., & Sybingco, E. (2013). Designing anaglyphs with minimal ghosting and retinal rivalry. ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings, 2035-2039. https://doi.org/10.1109/ICASSP.2013.6638011
Disciplines
Electrical and Computer Engineering
Keywords
Three-dimensional imaging; Binocular rivalry
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