Pokémon fandom as a religion: Construction of identity and cultural consumption in Hong Kong
College
College of Liberal Arts
Document Type
Book Chapter
Source Title
Handbook of Research on the Impact of Fandom in Society and Consumerism
Publication Date
2020
Abstract
This chapter examines the fandom of Nintendo Switch’s Pokémon video game and its association with religion and identity-building. By means of semiotic analysis of the game’s content and in-depth interviews with Hong Kong fans, the study examines the game’s narrative and its role in the construction of players’ social and religious identities. Using the functional framework of religion, it explores three major elements of the story: myth, ritual, and community. These three elements strengthen players’ investment with the game by projecting the animistic attachment towards Pokémon characters and imbuing them with a sense of spirit or anima. The chapter argues that the game’s animism is rooted in commodity-consumerism which uses emotive ties between people and things to encourage capitalist drives and encourage the sale of products. At the same time, by allowing its fans to create meaning and build a sense of connection with imaginary beings and likeminded fans, the game grants an escape from Hong Kong’s urban alienation and approaches a functional view of religion.
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Recommended Citation
Lovric, B. (2020). Pokémon fandom as a religion: Construction of identity and cultural consumption in Hong Kong. Handbook of Research on the Impact of Fandom in Society and Consumerism Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/15188
Disciplines
Social and Behavioral Sciences
Series Title
Advances in marketing, customer relationship management, and e-services (AMCRMES) book series
Keywords
Pokémon (Game); Video games—Religious aspects; Pokémon (Game)—Psychological aspects
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