Corona: A side-scrolling video game—Preliminary study
College
Gokongwei College of Engineering
Department/Unit
Electronics And Communications Engg
Document Type
Conference Proceeding
Source Title
2020 IEEE 12th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM)
Publication Date
2020
Abstract
As the international community goes digital due to the state of affairs, it may be deemed that gamification is on the rise. Moreover, the coronavirus disease 2019 pandemic has impacted children, alongside adults, and they are in isolation, yet child development continues. The authors acknowledged these, took the notion that gamification is advantageous into consideration, and developed a side-scroller that is entertaining yet informative about SARS-CoV-2 and viruses at large using object-oriented programming, a programming paradigm, and the Association for Computing Machinery Java Task Force graphics library. This paper underlined that there is an absence of precedence of a side-scroller that is developed using this graphics library, and, subsequent to the assessment of the authors, it concluded that such a graphics library may not be suited to video game development due to its limiting factors. This paper deemed that gamification stimulates learning, nonetheless.
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Recommended Citation
Fidelino, J. R., Gomez, P. M., Sim, M. T., & Padilla, M. F. (2020). Corona: A side-scrolling video game—Preliminary study. 2020 IEEE 12th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM) Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/15107
Disciplines
Computer Engineering
Keywords
Corona (Game); Video games; Gamification
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