An approach to the measurement of cognitive abilities through the use of serious games
College
College of Computer Studies
Document Type
Conference Proceeding
Source Title
DLSU Research Congress 2017
Publication Date
2017
Abstract
Cognitive abilities are brain-based skills needed to carry out any task from the simplest to the most complex. These are measured using cognitive tests which are generally designed to be administered by an expert, typically initiated by a health care professional rather than being sought out by individuals. This, consequently makes these tests less interactive and engaging. Videogames in general are considered to be inherently engaging and interactive, the application of video game elements in a non-game context, a process known as gamification, is known to improve the experience and the engagement of the user while doing mundane tasks. This study proposes the use of a serious game platform that incorporates gamified cognitive tests to measure a person’s cognitive abilities in an effort to improve the engagement and overall experience of the person taking the tests. Preliminary feedback from the system users regarding their overall experience of using both the system and playing the mini-games were obtained. The evaluation from the psychology consultant will focus on the integrity of the gamified cognitive tests while feedback from regular users will be about the system’s general user interface, art style, and user experience.
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Recommended Citation
Matias, A., Amadora, A., Aquino, K., Choy, M., & Cabredo, R. A. (2017). An approach to the measurement of cognitive abilities through the use of serious games. DLSU Research Congress 2017 Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/14938
Disciplines
Computer Sciences
Keywords
Gamification; Serious games
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