An approach to the measurement of cognitive abilities through the use of serious games

College

College of Computer Studies

Document Type

Conference Proceeding

Source Title

DLSU Research Congress 2017

Publication Date

2017

Abstract

Cognitive abilities are brain-based skills needed to carry out any task from the simplest to the most complex. These are measured using cognitive tests which are generally designed to be administered by an expert, typically initiated by a health care professional rather than being sought out by individuals. This, consequently makes these tests less interactive and engaging. Videogames in general are considered to be inherently engaging and interactive, the application of video game elements in a non-game context, a process known as gamification, is known to improve the experience and the engagement of the user while doing mundane tasks. This study proposes the use of a serious game platform that incorporates gamified cognitive tests to measure a person’s cognitive abilities in an effort to improve the engagement and overall experience of the person taking the tests. Preliminary feedback from the system users regarding their overall experience of using both the system and playing the mini-games were obtained. The evaluation from the psychology consultant will focus on the integrity of the gamified cognitive tests while feedback from regular users will be about the system’s general user interface, art style, and user experience.

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Disciplines

Computer Sciences

Keywords

Gamification; Serious games

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