Perceived values as determinants of in-app purchase intentions in mobile games
College
Ramon V. Del Rosario College of Business
Department/Unit
Management and Organization Department
Document Type
Conference Proceeding
Source Title
The 7th National Business and Management Conference
First Page
1021
Last Page
1036
Publication Date
11-2019
Abstract
Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the perceived value model in the context of mobile game applications. The study utilized the response of 117 game players belonging to the smartphones-using group age. Linear regression was used to determine the relationships of perceived values (playfulness, access flexibility, connectedness, good price, and value for money) to in-app purchase intentions. Results showed that only the rewards derived by mobile game players from playing the game were the only factor positively affecting in-app purchase intentions. Future studies can further explore other factors affecting the motivation of mobile game players in purchasing in-app.
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Recommended Citation
Blasa-Cheng, A. C., Jimenez, S. V., Balatbat, M. S., & Aure, P. H. (2019). Perceived values as determinants of in-app purchase intentions in mobile games. The 7th National Business and Management Conference, 1021-1036. Retrieved from https://animorepository.dlsu.edu.ph/faculty_research/11714
Disciplines
Computer Sciences
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