Design of a game-based intelligent learning environment for elementary fractions

College

College of Computer Studies

Department/Unit

Software Technology

Document Type

Conference Proceeding

Source Title

ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings

First Page

607

Last Page

612

Publication Date

2018

Abstract

A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application of GILEs is in promoting number sense, which is the ability to interact with numbers flexibly and conceptually. By having number sense, students come to understand that numbers are meaningful and outcomes are sensible and expected. In this study, the level of engagement of Grade 5 students with a GILE for fraction numbers sense was investigated with the use of a modified GameFlow model. The results can be used to improve the GILE to better promote conceptual understanding of fractions. © 2018 Asia-Pacific Society for Computers in Education. All rights reserved.

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Disciplines

Computer Sciences

Keywords

Educational games; Intelligent tutoring systems; Fractions—Computer-assisted instruction

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