Date of Publication
3-27-2023
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Business Management
Subject Categories
E-Commerce | Marketing
College
Ramon V. Del Rosario College of Business
Department/Unit
Decision Sciences and Innovation Dept
Thesis Advisor
Harvey T. Ong
Defense Panel Chair
Roderick Pangindian
Defense Panel Member
Rivka Nagtalon
Cristina Lim
Abstract/Summary
This research analysis was conducted to examine the influence of gamified loyalty programs on customer satisfaction and purchase intention among Shopee users in Metro Manila, with intrinsic motivation as a moderating variable, and its indirect impact on customer loyalty. Data was collected from a minimum of 200 respondents using purposive sampling through online survey questionnaires developed on Google Forms. The findings indicate a positive correlation between the variables. Additionally, the results suggest that while gamified loyalty programs have an impact on customer satisfaction, they do not significantly affect purchase intention. Furthermore, intrinsic motivation was not found to have a significant moderating effect between gamified loyalty programs and customer satisfaction or purchase intention. The researchers recommend that Shopee introduce novel forms of gamified loyalty programs to enhance customer satisfaction and purchase intention. The researchers propose using innovative and interactive game mechanics to keep customers engaged and returning, as well as customizing the gamification experience for each user by utilizing customer data to provide targeted challenges and rewards. Finally, continuous monitoring and analysis of customer engagement and conversion rates can aid Shopee in optimizing and refining the gamification experience over time.
Abstract Format
html
Language
English
Format
Electronic
Keywords
Customer loyalty programs; Customer loyalty; Gamification; Electronic commerce
Recommended Citation
Abella, J. G., Chua, S. D., Mang, H., & Tan Mo, K. C. (2023). Integrate in-game entertainment activities into non-game applications: Explore gamification in loyalty activities to increase consumer loyalty in e-commerce within the scope of Metro Manila. Retrieved from https://animorepository.dlsu.edu.ph/etdb_dsi/173
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Embargo Period
4-23-2023