Date of Publication
5-22-2021
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Legal Management
Subject Categories
Entertainment, Arts, and Sports Law
College
Ramon V. Del Rosario College of Business
Department/Unit
Commercial Law
Thesis Advisor
Thomas Elliott Mondez
Defense Panel Chair
Hilario Caraan
Defense Panel Member
Arik Abu
Abstract/Summary
The video game industry has gone leaps and bounds beyond its initial purpose. Today the industry is worth over $150 billion worldwide. Needless to say it has also brought about new discussions and discoveries with its developments. The concerns pertaining to the industry range from its content (e.g. violence, gambling, etc.) to the consequences of playing said instrument (i.e. addiction and desensitization). While there exists several approaches in response to video game regulation, the Philippines currently does not have an existing body to perform the same actions. Additionally, while the US-based Entertainment Software Rating Board’s (ESRB) ratings of video games is included in the packaging of the hard copies of games sold in the Philippines, the ESRB’s rating has no legal consequence in the country. In compliance with statutory obligations and international treaties, this thesis believes that the State, as parens patriae, has a compelling interest to enact certain measures in order to protect the interests of the youth, who are the future of the country.
Abstract Format
html
Language
English
Format
Electronic
Keywords
Video games—Law and legislation—Philippines; Video games industry—Law and legislation—Philippines; Video gamers—Philippines
Recommended Citation
Capua, A. P., De Leon, L. B., & Noel, F. U. (2021). Game over: A proposal to regulate access and enjoyment of video games to minors. Retrieved from https://animorepository.dlsu.edu.ph/etdb_comlaw/4
Upload Full Text
wf_yes
Embargo Period
7-8-2021