Date of Publication

5-22-2021

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Legal Management

Subject Categories

Entertainment, Arts, and Sports Law

College

Ramon V. Del Rosario College of Business

Department/Unit

Commercial Law

Thesis Advisor

Thomas Elliott Mondez

Defense Panel Chair

Hilario Caraan

Defense Panel Member

Arik Abu

Abstract/Summary

The video game industry has gone leaps and bounds beyond its initial purpose. Today the industry is worth over $150 billion worldwide. Needless to say it has also brought about new discussions and discoveries with its developments. The concerns pertaining to the industry range from its content (e.g. violence, gambling, etc.) to the consequences of playing said instrument (i.e. addiction and desensitization). While there exists several approaches in response to video game regulation, the Philippines currently does not have an existing body to perform the same actions. Additionally, while the US-based Entertainment Software Rating Board’s (ESRB) ratings of video games is included in the packaging of the hard copies of games sold in the Philippines, the ESRB’s rating has no legal consequence in the country. In compliance with statutory obligations and international treaties, this thesis believes that the State, as parens patriae, has a compelling interest to enact certain measures in order to protect the interests of the youth, who are the future of the country.

Abstract Format

html

Language

English

Format

Electronic

Keywords

Video games—Law and legislation—Philippines; Video games industry—Law and legislation—Philippines; Video gamers—Philippines

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Embargo Period

7-8-2021

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