Implementing a gesture-based matchmaking system in an audio exercise game
Date of Publication
2017
Document Type
Master's Thesis
Degree Name
Master of Science in Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Raymund C. Sison
Defense Panel Chair
Rafael A. Cabredo
Defense Panel Member
Raymund C. Sison
Solomon L. See
Merlin Teodosia C. Suarez
Abstract/Summary
Many games utilize matchmaking to improve the gaming experience for the players of the game. In this research, the use of skill-based versus style-based matchmaking is explored under the context of a Boxing Audio Exercise Game. Player actions, which are retrieved through the Kinect Sensor, are used to determine how each player plays the Boxing Audio Exercise Game.
An 82.5% detection rate was achieved for the gesture recognition using the Hidden Markov Model. These gestures were then used to extract four clusters that describe the playing styles possible for the Shadow Boxing Game. The four clusters include players that focus primarily on attack (Aggressive Type), players that focus on determining the appropriate response to the opponents attack (Counter Punchers), players who beat all the objectives of the game (Completionists), and players who perform the least when compared with the other participants (Strugglers).
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTG007127
Shelf Location
Archives, The Learning Commons, 12F Henry Sy Sr. Hall
Physical Description
1 computer disc ; 4 3/4 in.
Keywords
Computer games; Internet games; Video games; Electronic games
Recommended Citation
Cruz, I. (2017). Implementing a gesture-based matchmaking system in an audio exercise game. Retrieved from https://animorepository.dlsu.edu.ph/etd_masteral/5804