Gamification: Enhancing students' motivation and performance in grade 10 physics
Date of Publication
2016
Document Type
Master's Thesis
Degree Name
Master of Science in Teaching Major in Physics
College
Br. Andrew Gonzalez FSC College of Education
Department/Unit
Science Education
Thesis Adviser
Lydia S. Roleda
Defense Panel Member
Voltaire M. Mistades
Maricar S. Prudente
Ivan B. Culaba
Abstract/Summary
One of the major problems of teachers nowadays is the students lack of interest in learning difficult subjects like physics. The traditional method used by teachers in teaching is not sufficient enough to encourage students to learn the subject and to make it interesting for students to study. This is the reason why many researchers have been looking for ways on how to make physics relatable to the students. As students are now considered digital natives and are more exposed to video games, the use of gamification is being considered by many for its potential to motivate students. To determine how the elements of video games can be used to enhance students motivation and test performance in Physics, the researcher implemented gamification in two grade 10 classes for a month. Through the use of concept tests, journal entries, interviews and surveys, the results of this study have shown that students had a significant increase in their test performance after the intervention. Moreover, because of the different elements of video games integrated in Physics class, the students had been motivated to participate in the classroom activities since they were aiming to get points and earn rewards. In addition, students are motivated to learn the subject because they are enjoying the fun atmosphere brought by the elements of games. Overall, gamification has shown positive impact to the students motivation in learning physics.
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTG007184
Shelf Location
Archives, The Learning Commons, 12F Henry Sy Sr. Hall
Physical Description
1 computer disc ; 4 3/4 in.
Keywords
Physics--Study and teaching; Science--Study and teaching; Science--Study and teaching--Aids and devices; Gamification; Teaching--Methodology; Motivation in adult education
Recommended Citation
Dela Cruz, M. B. (2016). Gamification: Enhancing students' motivation and performance in grade 10 physics. Retrieved from https://animorepository.dlsu.edu.ph/etd_masteral/5393