A self-regulated learning environment in learning C++programming language
Date of Publication
2012
Document Type
Master's Thesis
Degree Name
Master of Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Abstract/Summary
Self-regulated learning is the key for students to be masters of their own learning processes. These self-initiated processes enable these students to become controllers of their learning experiences. The objective of this research is to develop a learning environment that presents and allows learners to engage in the different self-regulated learning activities, and in a way, help students to develop self-regulated learning skills. The three-phase model of Zimmerman (Schunk & Zimmerman, 1998) is adapted as a framework in organizing the activities to be embedded in the system. These phases are the forethought, performance and self-reflection. The system supports self-regulation in many ways, first, by providing the learner a course planning tool, concept diagram and a tree-structure topic outline to allow the learner to organize his thoughts and plan on what are the topics to study and what are the strategies to be used second, the system provides practice test with immediate feedback and highlighting the topics visited to monitor the learners learning progress and lastly, a comprehensive chapter exam with immediate feedback on what topics to be read thoroughly allows learner to evaluate his learning and a display of the learners progress helps the learner to reflect on what are the topics that needs to be studied further.
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTG005313
Shelf Location
Archives, The Learning Commons, 12F Henry Sy Sr. Hall
Physical Description
1 computer optical disc ; 4 3/4 in.
Recommended Citation
De La Torre, M. (2012). A self-regulated learning environment in learning C++programming language. Retrieved from https://animorepository.dlsu.edu.ph/etd_masteral/4354