Date of Publication

2008

Document Type

Master's Thesis

Degree Name

Master of Science in Computer Science

Subject Categories

Computer Sciences

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Merlin Teodosia C. Suarez

Abstract/Summary

Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the interactions and relationships between such agents and with elements in the environment were explored as the major influential factors. In order to evaluate the implementation of agent personality, a computational model based on psychological theories was adopted. The interplay of agent personality, behavior and interaction in agent adaptation was the point of focus and subsequently tackled in the context of a game environment.

Abstract Format

html

Language

English

Format

Electronic

Accession Number

CDTG004178

Shelf Location

Archives, The Learning Commons, 12F Henry Sy Sr. Hall

Physical Description

viii, 94 leaves, 28 cm. ; Typescript

Keywords

Computer games; Interactive multimedia; Games; Personality change; Behavior; Environment

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