Date of Publication
2008
Document Type
Master's Thesis
Degree Name
Master of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Merlin Teodosia C. Suarez
Abstract/Summary
Designing agents which exhibit believable behaviors by implementing personality that changes over time is the main goal of this research. The changes in personality arise from internal agent conditions as well as agent interactions in the environment, so the conditions local to agents and the interactions and relationships between such agents and with elements in the environment were explored as the major influential factors. In order to evaluate the implementation of agent personality, a computational model based on psychological theories was adopted. The interplay of agent personality, behavior and interaction in agent adaptation was the point of focus and subsequently tackled in the context of a game environment.
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTG004178
Shelf Location
Archives, The Learning Commons, 12F Henry Sy Sr. Hall
Physical Description
viii, 94 leaves, 28 cm. ; Typescript
Keywords
Computer games; Interactive multimedia; Games; Personality change; Behavior; Environment
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Recommended Citation
Veto, F. S. (2008). Simulating agent personality changes over time in interactive game environments. Retrieved from https://animorepository.dlsu.edu.ph/etd_masteral/3881