"Affect recognition for handheld devices" by Giorgio Ferrero O. Go, Giselle Odelia C. Ling et al.

Affect recognition for handheld devices

Date of Publication

2013

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

College

College of Computer Studies

Department/Unit

Computer Science

Honor/Award

Awarded as best thesis, 2013

Thesis Adviser

Jocelynn W. Cu

Defense Panel Chair

Ethel Chua Joy Ong

Defense Panel Member

Joel P. Ilao
Ralph Vincent J. Regalado

Abstract/Summary

This study focuses on the development of an affect recognition system for Android handheld devices following the client-server framework, where data acquisition and display of outputs are done on the handheld device while feature extraction and classification are dine on the Java application server running on a computer. Data acquisition is done through a math game where the subject is recorded while playing the game. Motion history images (MHI) and edge orientation histogram (EOH) were used to represent the face. Categorical labels " Interest, Amusement and Neutral " are the emotions used and these are classified through a decision tree model following the C4.5 or J48 algorithm with an accuracy score of 89% and 94%.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU18554

Shelf Location

Archives, The Learning Commons, 12F Henry Sy Sr. Hall

Physical Description

1v. various foliations : illustrations (some colored) ; 28 cm.

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