Hand pose interpolation
Date of Publication
2004
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Honor/Award
Awarded as best thesis, 2004
Thesis Adviser
Florante R. Salvador
Defense Panel Chair
Florante R. Salvador
Defense Panel Member
Shirley Barrido
Conrado D. Ruiz, Jr.
Abstract/Summary
The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the required interpolation. Furthermore, collision detection and motion constraints are applied to limit the movement of the land to make it more realistic. As a test bed for the study, a graphical representation of the hand was used to create a finger spelling simulation software that accepts text inputs. However, input is restricted to the letters of the American Sign Language (ASL) alphabet that do not require wrist movements.
Keywords: hand pose interpolation, inverse kinematics, degrees of freedom, kinematic model, 3D animation, and computer graphics.
Abstract Format
html
Language
English
Format
Accession Number
TU13588
Shelf Location
Archives, The Learning Commons, 12F Henry Sy Sr. Hall
Physical Description
1 v. (various foliations) : ill. (some col.) ; 28 cm. + 1 computer optical disc.
Keywords
Interpolation; Kinematics; Computer simulation; Computer animation
Recommended Citation
Abola, J. L., Benedicto, M. G., Chiu, L. J., & Sarain, I. M. (2004). Hand pose interpolation. Retrieved from https://animorepository.dlsu.edu.ph/etd_honors/235