Hand pose interpolation

Date of Publication

2004

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

College

College of Computer Studies

Department/Unit

Computer Science

Honor/Award

Awarded as best thesis, 2004

Thesis Adviser

Florante R. Salvador

Defense Panel Chair

Florante R. Salvador

Defense Panel Member

Shirley Barrido
Conrado D. Ruiz, Jr.

Abstract/Summary

The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the required interpolation. Furthermore, collision detection and motion constraints are applied to limit the movement of the land to make it more realistic. As a test bed for the study, a graphical representation of the hand was used to create a finger spelling simulation software that accepts text inputs. However, input is restricted to the letters of the American Sign Language (ASL) alphabet that do not require wrist movements.

Keywords: hand pose interpolation, inverse kinematics, degrees of freedom, kinematic model, 3D animation, and computer graphics.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU13588

Shelf Location

Archives, The Learning Commons, 12F Henry Sy Sr. Hall

Physical Description

1 v. (various foliations) : ill. (some col.) ; 28 cm. + 1 computer optical disc.

Keywords

Interpolation; Kinematics; Computer simulation; Computer animation

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