Qualitative study on the intrinsic and extrinsic motivations of second life users
Date of Publication
2010
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Arts Major in Psychology
College
College of Liberal Arts
Department/Unit
Psychology
Thesis Adviser
Jennifer Ann L. Lajom
Defense Panel Member
Maria Andrea S. Tirazona
Abstract/Summary
This study explores the different intrinsic and extrinsic motivations to join and continued participation of users in the virtual environment of Second Life (SL) and their real life implications in terms of psychological need fulfillment. A conveniently chosen sample of 15 participants were interviewed five (5) of which had blogs pertaining to their SL experiences which were also used to support their claims in the interviews. The results of the study show eight (8) different categories of intrinsic and extrinsic motivations to join and continue participation. These include the following curiosity, enjoyment, learning, monetary gains, relationship formation, escape from reality, fantasy fulfillment, control, and self-enhancement. The findings in this study support the idea of users engaging in this virtual environment to fulfill their basic psychological needs for autonomy, competency, and relatedness.
Abstract Format
html
Language
English
Format
Accession Number
TU15790
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
106 leaves ; 29 cm.
Keywords
Virtual reality; Human-computer interaction; Avatars (Computer graphics); Shared virtual environments; Interactive multimedia
Recommended Citation
Almario, A. B., Go, K. U., & Medalla, T. H. (2010). Qualitative study on the intrinsic and extrinsic motivations of second life users. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/8631