Arabian nights: learning agent in a game environment
Date of Publication
2004
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences | Theory and Algorithms
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Allan Christopher S. Chu
Defense Panel Member
Merlin A. Cruz-Suarez
Teresita C. Limoanco
Abstract/Summary
Arabian Nights is a system simulated as a computer management game populated by an autonomous learning agent and several reactive agents. The agents in the game are able to interact with their environment and with one other. By observing the actions of the player, the learning agent learns how the player plays the game. The learning agent makes use of case-based reasoning to retrieve the actions of the user in a previous game situation most similar to the current game situation. Revision is then used to adapt the retrieved set of actions to the current games situation when some actions cannot be done. This enables it to mimic the actions of the player and to make its own decision in the game based on the previous decision of the player. The probability of a set of actions being retrieved depends on the evaluation done to it by the player and the learning agent. The player can evaluate the set of actions the learning agent executes. The learning agent also has the ability to evaluate the actions it executes. It does self-evaluation by comparing the resources of a previous game situation to the current game situation. An increase in resources gives a positive self-evaluation to the set of actions it retrieved while a decrease in resources does the opposite. The higher the evaluation of a set of actions, the higher the probability it has in getting retrieved. The reactive agents in the game interact with buildings to produce resources. The research emphasizes on the learning of an agent.
Abstract Format
html
Language
English
Format
Accession Number
TU13654
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 v. (various foliations): ill. (some col.); 28 cm.
Keywords
Computer games -- Design; Computer algorithms; Machine learning
Recommended Citation
Abada, R. C., Ang, A. T., & Kimseng, K. N. (2004). Arabian nights: learning agent in a game environment. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/6603