Intelligent checkers

Date of Publication

1993

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

Subject Categories

Computer Sciences

College

College of Computer Studies

Department/Unit

Computer Science

Abstract/Summary

Artificial intelligence involves simulation of human thinking. This simulation can be done in the context of competitive game-playing, where human problem solving skill is exposed. With a board game like Checkers, the software could act as an intelligent opponent to a human player. The aim is for the computer to manifest a high degree of competitiveness while playing with a human opponent. To be able to accomplish this, various AI approaches to game playing are considered. In addition to this, the various data structures needed to implement a game software considered, along with the incorporation of the standard rules and strategies of the game of Checkers. The hardware resources for this endeavor include an IBM PC Compatible with a colored high resolution monitor (VGA), with Microsoft DOS as operating system.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU06187

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

60 numb. leaves; computer print-out.

Keywords

Checkers; Artificial intelligence; Board games; Computer simulation; Computer software; xx3 Games

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