Intelligent checkers
Date of Publication
1993
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Abstract/Summary
Artificial intelligence involves simulation of human thinking. This simulation can be done in the context of competitive game-playing, where human problem solving skill is exposed. With a board game like Checkers, the software could act as an intelligent opponent to a human player. The aim is for the computer to manifest a high degree of competitiveness while playing with a human opponent. To be able to accomplish this, various AI approaches to game playing are considered. In addition to this, the various data structures needed to implement a game software considered, along with the incorporation of the standard rules and strategies of the game of Checkers. The hardware resources for this endeavor include an IBM PC Compatible with a colored high resolution monitor (VGA), with Microsoft DOS as operating system.
Abstract Format
html
Language
English
Format
Accession Number
TU06187
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
60 numb. leaves; computer print-out.
Keywords
Checkers; Artificial intelligence; Board games; Computer simulation; Computer software; xx3 Games
Recommended Citation
Alino, E. R., Imbao, W. B., Magpale, M. C., & Santos, A. J. (1993). Intelligent checkers. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/5809