Episode: A dynamically generated single playthrough environment

Date of Publication

2015

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

Subject Categories

Computer Sciences

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Solomon Lee

Defense Panel Chair

Solomon Lee

Defense Panel Member

Ethel C. Ong
Thomas Tiam-Lee

Abstract/Summary

Replayability is one of the most important value of a game. One way to increase replayability is by dynamically generating game storylines. However, previous approaches randomly connect from one plot to another thus producing several implications and illogical stories. This research addresses the problems by developing a planner that can dynamically generate a logical single playthrough storyline. An object based model is also implemented to define the elements to be included in the story plan, such as objects and locations. The said model acts as an initialization for the elements of the game state. The resulting plan is represented by an RPG Minecraft mod. Test results and user assurance tests showed that Episode planner runs faster in larger models and produces more logical game quest sequences than the STRIPS Planner.

Abstract Format

html

Language

English

Format

Electronic

Accession Number

CDTU022240

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

1 computer disc ; 4 3/4 in.

Keywords

Video games

Embargo Period

5-3-2021

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