Episode: A dynamically generated single playthrough environment
Date of Publication
2015
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Solomon Lee
Defense Panel Chair
Solomon Lee
Defense Panel Member
Ethel C. Ong
Thomas Tiam-Lee
Abstract/Summary
Replayability is one of the most important value of a game. One way to increase replayability is by dynamically generating game storylines. However, previous approaches randomly connect from one plot to another thus producing several implications and illogical stories. This research addresses the problems by developing a planner that can dynamically generate a logical single playthrough storyline. An object based model is also implemented to define the elements to be included in the story plan, such as objects and locations. The said model acts as an initialization for the elements of the game state. The resulting plan is represented by an RPG Minecraft mod. Test results and user assurance tests showed that Episode planner runs faster in larger models and produces more logical game quest sequences than the STRIPS Planner.
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTU022240
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 computer disc ; 4 3/4 in.
Keywords
Video games
Recommended Citation
Bables, M., & Binas, V. (2015). Episode: A dynamically generated single playthrough environment. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/5495
Embargo Period
5-3-2021