The relationship of exposure to violent online game and aggressive beliefs: Mediated by desensitization

Date of Publication

2013

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts Major in Psychology

Subject Categories

Psychology

College

College of Liberal Arts

Department/Unit

Psychology

Thesis Adviser

Adrienne John Galang

Defense Panel Member

Charisse Tan

Abstract/Summary

The present study aims to determine the relationship of exposure to violent online games, desensitization, and aggressive beliefs, and to see if desensitization mediates the relationship between the other two variables. Survey methodology was used in the study. Exposure to violent online games was operationalized in three different ways: frequency ratings, hours spent playing, and years playing. Desensitization was measured by presenting a violent photo to the participants and asking them to rate how anxiously and pleasantly aroused they were. All variables were found to be significantly correlated with each other except for years of playing online game it did not significantly relate to any mediator or dependent variable. Mediation results are also different depending on the measure of exposure to violent online games. Results are full mediation, partial mediation, no mediation when exposure to violent online games is operationalized as frequency ratings, number of hours, and years, respectively. Results show that desensitization as a mediating variable is another explanation to the relationship between exposure to violent online games and aggression.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU18366

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

xi, 68 leaves, illustrations (some color), 28 cm.

Keywords

Internet games--Psychological aspects; Violence in video games; Desensitization (Psychotherapy)

Embargo Period

4-26-2021

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