Al Shipyard: Finite state machine al engine for Ai Cap'n
Date of Publication
2010
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
The research is about the creation of a visual programming tool for the game Al Capn. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the difficulty faced by users who create agents through manual coding. The decision pattern of the agents in this visual tool will be using finite state machines, a graphical interpretation of system states. Using this representation, the program should be able to show the user a finite-state machine representation of their desired agent. After its formulation, the output should be a java bot class which can control an instance of a ship in the game.
Abstract Format
html
Language
English
Format
Accession Number
TU19843
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 volume (various foliations), illustrations (some color), 28 cm.
Keywords
Visual programming (Computer science); Artificial intelligence—Computer programs
Recommended Citation
Benavidez, K. G., Caronongan, A. P., Chua, K. C., & Gotauco, P. C. (2010). Al Shipyard: Finite state machine al engine for Ai Cap'n. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/5394
Embargo Period
4-25-2021