Al Shipyard: Finite state machine al engine for Ai Cap'n

Date of Publication

2010

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

Subject Categories

Computer Sciences

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

The research is about the creation of a visual programming tool for the game Al Capn. The game teaches artificial intelligence concepts (such as path-finding and decision trees) and agent-based artificial intelligence by allowing users to create their own agents. The research addresses the difficulty faced by users who create agents through manual coding. The decision pattern of the agents in this visual tool will be using finite state machines, a graphical interpretation of system states. Using this representation, the program should be able to show the user a finite-state machine representation of their desired agent. After its formulation, the output should be a java bot class which can control an instance of a ship in the game.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU19843

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

1 volume (various foliations), illustrations (some color), 28 cm.

Keywords

Visual programming (Computer science); Artificial intelligence—Computer programs

Embargo Period

4-25-2021

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